Logs:TSO-NOLA - Thieves be Thievin'

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TSO-NOLA - Thieves be Thievin'


Characters: Jacob, Seven, Tristesse, Mingzhu as ST, Nikola running the Casino security
Date: 2020-07-11
Summary: Thieves steal the Yoga Mat of Doom and escape through the hedge.. followed by a mortal.
Disclaimers:

The Dome of Sins - Regas Casino

A huge glass dome that opens up to the sky dominates this wide amphitheatre-style space, which serves as the beating heart of the Regas.There is usually vibrant jazz or blues music playing in the background here, with a live band being a frequent occurrence in the evenings or during parties and special cruises. The carpets are a deep crimson and comfortable to walk upon, with gold and purple Baroque designs flavoring the red flooring that stretches over this area. The Dome of Sins is a full-service casino, with all of the usual games, slot machines, and so on. In a few places, televisions are set upon the walls that advertise current or upcoming events, local businesses, and other happenings.

There are also a few small lounge areas that break up the placement of gambling games, and in one corner of the room there's a fancy, fully stocked bar with service from the steamboat's kitchens and an intimately comfortable dining area set up. There's also out-doors dining on a nearby patio, for those inclined to watch the river and the landscape pass by. Music playing in the Dome of Sins also is piped outside via high-quality speakers, though not quite as loud as the interior.

The Dome of Sins occupies all three decks of the ship, with stairs leading among the various decks and a cavernous open-air central area that's only broken up by support beams in the middle.




The remaining two thieves do a little bit of planning before showing up at the casino boat. Jacob takes a little time to prepare. First, he takes the identity of the man who tried to rob him not long ago. Easy enough to mentioned those three things about him. Heist, eye color, who he works for, how his life was destroyed by an angry Changeling. He dresses up in a nice suit, although not one of /his/ suits. And he takes a moment to write down his plan on a piece of paper, to steal the yoga mat without getting caught, whispering three of his darkest fears to himself. Not difficult after that chat with Gert.

And, just because you can never have too much protection, he spins a little luck for himself and Tris, to the words of 'to steal the designated yoga map without getting caught'.

Once they're at the Casino, he takes a look around, noting any guards that should be concerned about, particularly around the staircase leading to the captain's quarters. He mingles a little, plays a game here or there, and pockets some of the chips. That done, a little Hostile Takeover to ensure that things like cameras, animals, and locks do not bother them. As he passes Tris, he whispers, "A little recon. Give me a signal when you think you're ready." Jacob's even toned down his accent, sounding oddly American.




In the shadows, unseen by, well, hopefully all, Tristesse watches the goings on with that birdlike alertness with those strange wintry eyes of hers. She entered the casino under the veil of shadow, though she told Jacob where she'd be waiting for his own entrance. Beneath the shadows that hide her, she's dressed in her usual black-clad apparel -- jeans, boots, leather jacket. Does she own any colored clothing? Maybe underwear.

"I'm hidden. You give me the signal," she says, amusement coloring her voice. "On it." With that, she starts to move, careful to avoid being jostled by those who don't notice her, to account for the number of guards and any other information that might help them before they attempt the heist. Er. Make that reclamation of stolen property. They're practically good guys.




The Regas's security, like in many casinos, largely depends on technology. There are cameras everywhere, rendered moot by the magic of the Changelings -- something that the designers, perhaps, never anticipated. But there are black-suited men and women, flesh-toned earbuds in place, moving through the Dome of Sins and patrolling the hallways. Tailored well enough, their suits have no obvious bulges where firearms or restraints may be concealed, but it's a safe bet that at least some of these people are armed. At the moment, they seem to have no idea that anything is amiss.




Jacob smirks at Tris' words and give a nod, amused. "I'll give the signal, then." And then they're going their own way, Jacob doing his best to blend with the crowd while Tris blends with the shadows. He takes in the guards as he does, contemplating his next step. He plays a couple games, keeping his eye out for anyone with limited chips that is starting to look desperate (just in case they need a diversion at some point), and scoping things out. After a while, he glances towards the base of the stairs and gives a nod as he scratches his nose. Close enough to a signal, right?

He then swings by the bar, ordering a bottle of champagne and a bucket of ice, along with two glasses. /Quality/ champagne. With that, he starts towards the stairs, and up them with his beverage and glasses. Just going to pay a visit to a classy friend. Smiling as if he's looking forward to a very enticing champaigne lunch.




The small darkling keeps an eye on Jake as she moves around, watching the dark suited guards, noting anything unusual about them. Or not -- so far they seem fairly mundane. When Jacob gives the signal, she smirks, unseen, to herself and makes her way up the steps, lifting a brow to see how his ploy with the champagne is going to work out.




Jacob smirks at Tris' words and give a nod, amused. "I'll give the signal, then." And then they're going their own way, Jacob doing his best to blend with the crowd while Tris blends with the shadows. He takes in the guards as he does, contemplating his next step. He plays a couple games, keeping his eye out for anyone with limited chips that is starting to look desperate (just in case they need a diversion at some point), and scoping things out. After a while, he glances towards the base of the stairs and gives a nod as he scratches his nose. Close enough to a signal, right?

He then swings by the bar, ordering a bottle of champagne and a bucket of ice, along with two glasses. /Quality/ champagne. With that, he starts towards the stairs, and up them with his beverage and glasses. Just going to pay a visit to a classy friend. Smiling as if he's looking forward to a very enticing afternoon. (re)




The guard at the top of the stairs watches Jacob pass by, glancing after him curiously. He doesn't seem too concerned, however -- after all, this isn't exactly the first illicit affair he's seen on board this ship. There don't appear to be other guards patrolling the hallway.




Jacob heads up the stairs and starts down the hallway. He keeps an eye on the guard out of the corner of his eye. He scans room numbers, as if looking for the right room. Closer to the captain's quarters, but not walking right up to it. He's prepared to call attention and freeze the guard with his paralysing presence if /necessary/, and he knows Tris is standing by as well should things go south.

But he waits. Until the guard's attention returns to the room below, or the stairs, or anywhere /other/ than his direction. Once the guard looks away, he moves towards the captain's quarters and simply opens the door, slipping through. Hopefully. He leaves it cracked for Tis, hoping she takes the cue to enter quickly after.




Tristesse is watching both Jacob and the guard, having moved to a spot in the hallway close to the door in question where she can see both easily. She's ready to pop out of the shadows if needed, or to head into the room if Jacob does that instead. Otherwise, when Jacob pushes through the door, she's on his proverbial heels to slip in after, an invisible shadow to the other Changeling.




The guard does seem to be more interested in the Dome of Sins below than the hallway; he glances after Jacob disinterestedly a few times, but the man seems to be looking for his -- presumably -- lover's room. Nothing to see here, folks. He lifts a hand to his earbud, commenting something into it. "Yeah? That sounds like a shitty clean-up. How'd they get it on the ceiling?"




Captain's Cabin - Regas Casino

In the tradition of the great Age of Sail, the captain's quarters are located to the aft of the steamship and are, it must be said, quite roomy. The state rooms double doors open into a wide reception area and living room, replete with a curved-screen television mounted on one wall and a long couch of pale blue leather bolted to the floor. The walls and ceiling are all pale oak, varnished to a golden hue, and kept scrupulously polished. A small dining area has been established off to one side, the fiberglass table actually mounted to the wall and hinged, to be raised whenever it is not in use. A dumbwaiter's hatch is visible behind the head of the table. The walls are covered with nautical art -- pictures of galleys, ships under sail, steamships cruising up the Mississippi, great cruise liners cutting through the Atlantic.

The actual sleeping quarters take up the entire rear half of the state room, separated by a series of pine panels that act as a faux-wall. A magnificent gallery window allows views of the Mississippi below, lit by faux-gasoline lanterns on the exterior. Unusually, sliding metal plates have been mounted to the ceiling and run down along two heavy-duty tracks, ready to be lowered at the press of a small white button. The captain's bed is, actually, rather modest - attached to the portside bulkhead, it is queen-sized, with a slight lip to prevent the sleeper from rolling out, but is conspicuous in its plain sheets and weighted blanket. The rest of the space is taken up with a rather nice Persian carpet, upon which sit four chairs in a companionable circle around one small coffee table -- clearly a private reception area. A single painting decorates the wall, an image of an eastern-looking galley with one huge lateen sail, cutting through the sea. A bronze cannon can be seen on its bow.




A young woman is currently standing near the table the yoga mat of doom is placed on. Her lower back is resting against a wall near the sleeping quarters and her eyes resting on the strange object in their possession, remaining vigilant of both it and Nikola. Soft features seem a little distant, perhaps her full attention not here in the present. That all changes when she sees a door open and a man step through. Her whole demeanor changes, her posture straighten as she becomes on high alert. "What are you doing here?" she questions with the warning tone that Jacob doesn't belong here. She steps closer toward the table the mat is on, watching the man carefully with bright green intense eyes.




The man standing in the cabin is most definitely not Jacob. He's tanned, dark hair, mid to late twenties. He's dressed in a suit that is not like Jacob's preffered silken tailored charcoal suits. He has no mien, should anyone be able to see it. He's just a mortal dude, holding a bucke tof ice with a bottle of champange and a couple of glasses. He looks at Seven. Shit. He should have expected this. They even had intel about this very possibility, for Seven matches the description Tris gave perfectly.

But at least the mat is visible. He hisses, "Get it and get out." To who? Who knows? Tris probably knows. And then his attention locks on Seven. He already has her attention, so he doesn't need to get it. Instead, he seems taller, grander, all of a suddenly. Powerful. The type of person you don't talk back to. That you don't even act against. "Stop." And the instinct is to stop. It's almost overwhelming. Of course, Seven's no spineless mortal. And there are stakes. But it might buy Tris a moment.

Jacob achieves 5 successes to activate Paralyzing Presence

Seven is now subject to the Insensate tilt and Cowed condition




Jacob's words don't need to be said twice -- or even once, as Tristesse is on the move, pulling a fabric laundry bag out of her pocket and shaking it open with a flick of her wrist. Gloved hands reach for the mat to take the item. If all goes well and she doesn't lose her fingers in a fiery blast, she turns to the door, murmuring softly, "Open," (she's not showy), and turns the knob -- hopefully into the Hedge.

Tris takes one point of lethal damage as the item sucks some of her blood out through her skin and gloves




Seven spends willpower to be able to act normally for one round

Seven may not be spineless but she's still certainly very mortal. Up against multiple supernatural? The odds are easily stacked against her. She'd been expecting the angel, not whatever has been sent in it's place. It takes a lot of concentration but she manages to stave off at least one of the supernatural conditions forced upon her. Darkened eyes glare at Jacob but glances toward the woman that came from nowhere looking to grab the mat. "Don't!" she pleads, though some of her anger and frustration is easily heard in her tone. "More deaths will happen if you take it... more carnage, more..." Hands reach up to her head with a pained expression.




Looks at Seven intently for a brief moment, as she speaks to him. The mat, of course, is already through the door with Tris - or so Jacob assumes. He can feel the door, though. It's reflexive for those like him, Helldivers, and so he knows it's open. Right behind him. But Seven's words struck him, though. Namely, the honesty.

"We won't give it to the ones who want it. I promise you that. So you can explain /why/ later. I'll find you. We'll keep it very safe." And with that, he's turning to jump through that door into the Hedge after Tris.




Seven spends willpower to be able to act normally for one round

Never take a job you can't finish, one of the mantras of the Constables keeps repeating itself in Seven's mind as she sees the thief take off with the mat. Brows narrow, that frown growing as she listens to the stranger. Maybe she believes him, maybe not. In the end, no matter how truthful Jacob is being, he's a conflict in her mission. There's a brief glance to where Nikola sleeps. No time. Forcing herself to not cower in the corner, the relentless mortal takes off after him. It doesn't immediately ring in her mind the dangers of following an unknown portal, Changelings and the Hedge far from her mind. All she knows is that she can't let them get away, she can't fail.